The Next Killer VR Apps: Beyond Games and Entertainment

img_2575 Last week I had the pleasure of moderating a panel with some amazing VR entrepreneursat Chetan Sharma’s amazing annual conference including VReal’s Todd Hooper, Baobob’s Maureen Fan, and PlutoVr’s Forest Gibson   As you can see above, Chetan picks the worst location for the event but we made it work.  As part of the event I contributed the essay below which I wanted to share more broadly for discussion with all awesome people that are coming together for Oculus Connect this week!
  We are nearing the tipping point of mass market virtual reality (VR). It has taken a bit longer to get here, with the delay stemming from the cost of first generation hardware and manufacturing capacity. However, that’s changing. Earlier this year Mobile VR platforms like the Samsung Gear reports more than one million monthly active users and Google Cardboard reports that VR apps are being downloaded more than 25
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TechCrunch VR Post

I’ve taken the red pill and am a VR believer. Shared some of what I’ve learned so far on TechCrunch: http://techcrunch.com/2015/12/15/getting-real-about-virtual-reality/.

Re posting the article here too:

Hacking together a VR experience* to see firsthand what’s involved, revealed just how close we are to something great, but there are five areas that need to fall into place for VR to become a technology we all use daily.

The medium needs to be defined

As I started to think about the kind of immersive experience to create, I realized that I didn’t even know how to think about the right way to tell a story in VR. For instance, how long should the “story” be? What would be considered important?

As an engineer, I rarely considered something like the best point of view for the camera. With VR, that’s a critical part of the experience.

Creating something for VR is less of a technical problem than Continue reading "TechCrunch VR Post"

TechCrunch VR Post

I’ve taken the red pill and am a VR believer. Shared some of what I’ve learned so far on TechCrunch: http://techcrunch.com/2015/12/15/getting-real-about-virtual-reality/. Re posting the article here too:

Hacking together a VR experience* to see firsthand what’s involved, revealed just how close we are to something great, but there are five areas that need to fall into place for VR to become a technology we all use daily.

The medium needs to be defined

As I started to think about the kind of immersive experience to create, I realized that I didn’t even know how to think about the right way to tell a story in VR. For instance, how long should the “story” be? What would be considered important?

As an engineer, I rarely considered something like the best point of view for the camera. With VR, that’s a critical part of the experience.

Creating something for VR is less of a technical problem than

Continue reading "TechCrunch VR Post"

My Launch Scale Talk

A few folks have emailed requesting this so I wanted to post Launch Scale talk I gave a few weeks back. I hear official videos are coming soon so will update this with that link when they are published.  Enjoy!

Mast Mobile

Mast Countdown, NYC It’s a proud moment to see Mast Mobile launch today. Mast is a mobile communication platform that makes employees more productive and saves businesses time and money by replacing the need for desktop phones. It does this all by being built into the core mobile carrier network, yeah, the cell phone towers themselves, so it can work with any mobile device including iPhones, Android, and anything else you can throw at it. I co-founded Mast prior to joining DFJ, and today my role is as the non-executive Chairman of the Board. Mast Mobile got off the ground because of an amazing group of co-founders: David Messenger and Peter Lurie, both with prior experience from Virgin Mobile, Sprint, American Express, as well as one of the best technology leaders I’ve ever had a chance to work with, David Dawson formerly from Microsoft.  They are the dream leaders for this business
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Launch

Today I gave a talk at the Launch Scale conference which was a lot of fun.  Check it out!

Control

This week I’ll be on stage at Mobile Future Forward to talk about the “New Waves of Innovation” given the Connected Intelligence era we are entering. While I’m excited about engaging in this important conversation, I wanted to share an observation I’m having as I prepare for the conference. Control over software distribution has never been so tightly restricted in the history of commercial computing. This is deeply troubling for a number of reasons, but I am hopeful for a change in this trend. If we take a step back to the early 1980s, we can recall a wave of commercial computing where Microsoft possessed an incredible position of power over software distribution. However, Microsoft did not have unilateral control given the architecture of the time – client applications with no network connectivity. This meant that physical retail, direct sales, and bundling partnerships were all viable healthy distribution channels for
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